This document highlights the new and notable features of the Xtools 4. X-Tools 4 has been translated into Python. This is a direct conversion to Python. A more precise rewrite in Python featuring Classes will follow in a later version. At this stage, the Polygon tools apear to be stable. The Surface and General Tools still require minor fixes and imporvements.
Fully Compatible with Maya 8.0 - 2010 for Windows, Mac OS and Linux. Since Python is not available with Maya 7.0 X-Tools 4 will not work with that version. X-Tools 3.9.8 has been provided for Maya 7 users.


The New Face Button set to Create Polygon
The Break Apart Button set to Extract Polygon
You can find this option along with others display options by selecting Display Modes from Wire Frame Display Pop-Up Menu.
Wire Frame Display Button
Display Options
Selecting Half a Mesh with One Click
Choose the “Select Half Mesh …” Option from the Artisan Paint Select Pop-Up menu. This allows you to select half the faces of a mesh based on its bounding box. The shape doesn't have to be in the center of the world coordinates. Note: This concept has been extended with version 3.95. Delete Half function is available on the Delete History pop-up button. Extract Half and Duplicate Half are available on the Extract Faces pop-up menu.
Artisan Paint Select Button
Direction Options used with Select Half Mesh
Selecting Loop Paths, (or Patterns)
Maya 2008 has greatly improved Loop Selection, but X-Tool still makes it easy to select a Loop Path. If two edges are selection when clicking the Loop/Border Selection Button, X-Tools will select the edges in between. Note: This Function has been extended in version 3.9.5. X-Tools can now select the Loop/Ring or Border Pattern instead of Loop/Ring or Border path. Just select Edge Pattern from Select Loop pop-up menu.
Select Loop or Border Button
Move the Pivot Point to the Bottom of a Shape with One Click
Choose Pivot Options from the Center Pivot Pop-Up Menu. Select “Y-“ from the Pivot Point Options. The Center Pivot Button has two modes; Move the pivot point to the center of the object or the center of the world. You can move an object's pivot point to any vertice by first selection that vertice before clicking Center Pivot.
Center Pivot Button
Direction Options used with Select Half Mesh
Standing Object on the Ground Plane
You can stand any object on the Ground Plane by Selecting "Stand on Grid" from the Center Pivot Pop-Up menu.
Center Pivot Buton
Centering Your Selection to the “X” Axis
You can center any number of objects or components to the X axis. Select “Center Selection” from the Center Pivot Pop-Up menu. Then click on the “X” button to move the selection to center of the “X” Axis. You can center to any one axis or any combination. It’s particularly handy at centering edges or vertices before mirroring a character.
Center Pivot Button
Center Selection Options
Adjusting the Normals Display Length Interactively
Double Click on the Toggle Face Normal Display Button to get the interactive slider gadget to adjust the normal length of a selected object.
View Normal Display Button
Normal Length Display Gadget
Realigning the Rotate and Scale Axis to Match the Move Manipulator
You can re-align the Move Manipulator to face in the direction of the current selection by just clicking on the Re-Align Button. You can also re-align the Rotate and Scale Manipulators to match the Move Manipulator by choosing the Align Rotate/Scale from the Re-Align Pop-Up menu.
Warning: This function requires changing the Rotate Channels of the current object and may erase channel information.
The Re-Align or Align to Selection Button
Copy and Paste Pivot Point Positions Between Objects
The Location of one Pivot Point can be copied and pasted to another object by using the Copy Pivot and Paste Pivot commands found in the Center Pivot Pop-Up menu. If you need to rotate some vertices around a particular vertice position, here's an easy trick:
Select a group of Vertices you wish to rotate. Make Cluster by Chosing “Cluster” from the Sculpt/Deforming Pop-up menu. Then choose a vertex that you wish to use as a pivot point for the Cluster. Select “Copy Pivot” from the Center Pivot pop-up menu. Then reselect the cluster you just made and choose “Paste Pivot” from the Center Pivot pop-up menu. The Cluster of Vertices will now rotate around the new pivot point.
The Center Pivot Button
The Sculpt Deforming Button