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Here are some simple utility shaders. Line.slo and wire_occlusion.slo map into UV space, so all Poly Faces UV's must be Unitized.

Click here to download the slo files that can be loaded directly into RenderMan for Maya

line.slo, simple_occlusion.slo, wire_occlusion.slo.

Click here to download the RSL files:

line.sl, simple_occlusion.sl, wire_oclusion.sl.

 
 

SHADERS

Andrew Osiow : shader1 : Stone
Line
Andrew Osiow : shader : Tile
Occlusion
Andrew Osiow : shader : Checkered Wood
Occlusion Line
Andrew Osiow : shader : Cast Silver
Coming Soon
RETURN SHADERS


 
         
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